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2個の球体 成功

import bpy
import mathutils
import math
import random

# 2個の球体を作成
num_spheres = 2
radius = 1.0
min_distance = 2 * radius

# すでに配置された球体の位置を格納するリストを作成
positions = []

for i in range(num_spheres):
    # ランダムな位置を計算
    while True:
        x = random.uniform(-5.0, 5.0)
        y = random.uniform(-5.0, 5.0)
        z = random.uniform(-5.0, 5.0)
        pos = mathutils.Vector((x, y, z))

        # 他の球体との距離が一定の距離以上ある場合にのみ配置
        if all((pos - p).length > min_distance for p in positions):
            positions.append(pos)
            break

        # 距離が短い場合は、再度ランダムな位置を計算する

    bpy.ops.mesh.primitive_uv_sphere_add(location=pos, radius=radius)

# 全てのオブジェクトを選択
bpy.ops.object.select_all(action='SELECT')

# 平面に配置
bpy.ops.object.align(align_mode='OPT_1', relative_to='OPT_2', align_axis=(False, False, True), 
                     align_axis_orientation='GLOBAL', distribution='EVEN')

# 3Dビューポートを更新
bpy.context.view_layer.update()


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import bpy
import mathutils

import math


# Number of spheres
num_spheres = 5

# Radius of spheres
sphere_radius = 1.0

# Distance between spheres
sphere_distance = 2.0

# Calculate angle between spheres
angle = (2*math.pi)/num_spheres

# Loop through spheres and position them
for i in range(num_spheres):
    x = math.cos(i*angle)*sphere_distance
    y = math.sin(i*angle)*sphere_distance
    z = 0
    
    bpy.ops.mesh.primitive_uv_sphere_add(radius=sphere_radius, location=(x, y, z))

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import bpy
import math
import mathutils

# Number of spheres
num_spheres = 5

# Radius of spheres
sphere_radius = 1.0

# Distance between spheres
sphere_distance = 2.0

# Calculate angle between spheres
angle = (2*math.pi)/num_spheres

# Loop through spheres and position them
for i in range(num_spheres):
    x = math.cos(i*angle)*sphere_distance
    y = math.sin(i*angle)*sphere_distance
    z = 0
    
    bpy.ops.mesh.primitive_uv_sphere_add(radius=sphere_radius, location=(x, y, z))


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