blender で python 使って 球体 12個 均等に 平面に並べて blender 3.4.1
PERPLEXITY
To create 12 spheres evenly spaced on a plane in Blender 3.4.1 using Python, you can use the following code:
import bpy
import mathutils
# Create an empty object to hold the spheres
empty = bpy.data.objects.new("Sphere Empty", None)
bpy.context.scene.collection.objects.link(empty)
# Define the radius of each sphere and the number of spheres
radius = 1.0
num_spheres = 12
# Calculate the angle between each sphere
angle_between_spheres = (2 * math.pi) / num_spheres
# Create each sphere and position it around the empty object
for i in range(num_spheres):
x = radius * math.cos(i * angle_between_spheres)
y = radius * math.sin(i * angle_between_spheres)
z = 0
# Create a new sphere and link it to the scene
bpy.ops.mesh.primitive_uv_sphere_add(location=(x, y, z))
sphere = bpy.context.object
bpy.context.scene.collection.objects.link(sphere)
# Parent the sphere to the empty object
sphere.parent = empty
# Move the empty object to position it on a plane
empty
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line 13 , math not defined angle_between_spheres = (2 * math.pi) / num_spheres
PERPLEXITY
The error "name math not defined" on line 13 of the code is caused by the fact that the math module has not been imported. To fix this, you can add the following line at the beginning of your script:
import math
This will import the math module and allow you to use its functions, such as cos() and sin(). [1]
12個の球体が 重ならないように配置して 先頭に import math も入れて
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12個の球体を くっつかないように離して 等間隔で平面に配置して
PERPLEXITY
To place 12 spheres evenly spaced on a plane and prevent them from overlapping, you can use the following code:
import bpy
import mathutils
import math
# Create an empty object to hold the spheres
empty = bpy.data.objects.new("Sphere Empty", None)
bpy.context.scene.collection.objects.link(empty)
# Define the radius of each sphere and the number of spheres
radius = 1.0
num_spheres = 12
# Calculate the angle between each sphere
angle_between_spheres = (2 * math.pi) / num_spheres
# Create each sphere and position it around the empty object
for i in range(num_spheres):
x = radius * math.cos(i * angle_between_spheres)
y = radius * math.sin(i * angle_between_spheres)
z = 0
# Create a new sphere and link it to the scene
bpy.ops.mesh.primitive_uv_sphere_add(location=(x, y, z))
sphere = bpy.context.object
bpy.context.scene.collection.objects.link(sphere)
# Parent the sphere to the empty object
sphere.parent = empty
# Move the empty object to position it on a plane
empty.location.z
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