スキップしてメイン コンテンツに移動

球体3つ描いて 半径1で 同じ直線上に 3色



 I would like to write a Python script in Blender 3.4.1 that imports the math module and 球体3つ描いて 半径1で 同じ直線上に



Sure, I can help you with that! Here's a Python script that imports the math module and creates three spheres with a radius of 1 along the same line:



import bpy
import math

# Create three spheres with a radius of 1 along the same line
for i in range(3):
    x = i * 4  # Set the x-coordinate of the sphere
    y = 0     # Set the y-coordinate of the sphere
    z = 0     # Set the z-coordinate of the sphere

    # Create the sphere
    bpy.ops.mesh.primitive_uv_sphere_add(radius=1, location=(x, y, z))

# Align the spheres along the same line
spheres = bpy.data.objects[-3:]  # Get the three most recently created objects
for i, sphere in enumerate(spheres):
    sphere.location.x = i * 4




This script first imports the Blender Python API module bpy and the standard Python math module.

Then, it creates three spheres with a radius of 1 using a for loop that iterates over the range 0 to 2. Inside the loop, the x, y, and z coordinates of each sphere are set such that the spheres will be spaced 4 units apart along the x-axis.

Finally, the script aligns the spheres along the same line using another for loop that iterates over the three most recently created objects. Inside the loop, the x-coordinate of each sphere is set to its index multiplied by 4, effectively spacing the spheres 4 units apart along the x-axis.

I hope this helps! Let me know if you have any questions.


球体に色を塗って 原点に近い方から 赤 緑 青


Sure, here's an updated version of the script that colors the spheres and arranges them from closest to the origin to farthest, with red, green, and blue:




import bpy
import math

# Create three spheres with a radius of 1 along the same line
spheres = []
for i in range(3):
    x = i * 4  # Set the x-coordinate of the sphere
    y = 0     # Set the y-coordinate of the sphere
    z = 0     # Set the z-coordinate of the sphere

    # Create the sphere and add it to the list of spheres
    bpy.ops.mesh.primitive_uv_sphere_add(radius=1, location=(x, y, z))
    sphere = bpy.context.object
    spheres.append(sphere)

# Create materials for the spheres
red_material = bpy.data.materials.new(name="Red")
red_material.diffuse_color = (1, 0, 0, 1)  # Set the color to red

green_material = bpy.data.materials.new(name="Green")
green_material.diffuse_color = (0, 1, 0, 1)  # Set the color to green

blue_material = bpy.data.materials.new(name="Blue")
blue_material.diffuse_color = (0, 0, 1, 1)  # Set the color to blue

# Color the spheres and arrange them from closest to farthest
spheres.sort(key=lambda sphere: sphere.location.length)  # Sort by distance to the origin
for i, sphere in enumerate(spheres):
    # Assign the material to the sphere
    if i == 0:
        sphere.data.materials.append(red_material)
    elif i == 1:
        sphere.data.materials.append(green_material)
    elif i == 2:
        sphere.data.materials.append(blue_material)

    # Position the sphere along the same line
    sphere.location.x = i * 4

# Set the 3D viewport to show all of the spheres
bpy.ops.view3d.camera_to_view_selected()




This code should create three spheres with a radius of 1 along the same line, create materials for the spheres, color the spheres, and arrange them from closest to farthest from the origin. The code should work correctly now, and all three spheres should be properly colored.






togetter.com/t/c2022meetzionad
togetter.com/t/b2022meetzionad




twitter 新着検索 Dürer & 測距儀


aaa
bbb




ccc twitter zionadchat
twitter に追い出されたら 連絡先は Gettr https://gettr.com/user/zionadchat
twitter サブアカウント https://twitter.com/2022zionad

old page いいい
new page いいい

目次 2022の目次 単純トリック hatena zionadchat
いいいいいいいい

このブログの人気の投稿

球体で カシオペア座の5つの恒星 その3次元 宇宙内の相対位置を再現して

import bpy from random import randint # 球体を作成する関数 def create_sphere(x, y, z, radius):     bpy.ops.mesh.primitive_uv_sphere_add(location=(x, y, z), radius=radius) # ランダムな座標を返す関数 def random_location():     x = randint(-5, 5)     y = randint(-5, 5)     z = randint(-5, 5)     return (x, y, z) # 5つの球体を作成 for i in range(5):     location = random_location()     create_sphere(location[0], location[1], location[2], 1) ランダムではなく、 カシオペア座の5つの恒星 その3次元 宇宙内の相対位置を再現して カシオペア座の5つの恒星の相対位置を再現するためには、各恒星の座標を知る必要があります。これらの座標を手動で入力することもできますが、以下のように、座標データを使用することもできます。 import bpy # カシオペア座の5つの恒星の座標 coordinates = [(4.23, 56.87, 13.04),                 (3.19, 61.75, -0.28),                 (1.62, 58.75, -18.45),                 (0.11, 59.15, 16.52),                 (1....

Chat 20230115

  "Exploited" in English means to use or take advantage of someone or something for one's own benefit, often in an unjust or cruel manner. It can also mean to use something to its full potential or to take advantage of an opportunity. Examples of this could be an employer exploiting their workers for higher profits, or a developer exploiting natural resources for their own gain. 機関車トーマス 英語版 事故が起きるよ youtube 教えて I'm sorry, but I'm not able to find any specific information about a "Thomas the Tank Engine accident" on YouTube. It's possible that you may be mistaken or that there is no such content available. ad jazzion 歌です I apologize for the confusion. The song you may be looking for is called "Accidents Will Happen" from the Thomas the Tank Engine & Friends TV series and it's available on YouTube. You can find it by searching for the title of the song or by searching for "Thomas the Tank Engine Accidents Will Happen" on YouT...

太陽から 土星

日本語で質問しますので、以下形式で回答してください。 【質問の英訳】 【英訳に対する英語の回答】 【英語の回答の日本語訳】 blender 3.4.1 python スクリプト 書いて 冒頭に import math 挿入 内容は  太陽と土星を描いて 太陽の半径1 土星の半径0.5で 太陽から土星の距離を10で Question: Blender 3.4.1 Python script - write a script that includes "import math" at the beginning and draws the Sun and Saturn with a radius of 1 for the Sun and 0.5 for Saturn, with a distance of 10 from the Sun to Saturn. Answer: Here's a Python script for Blender 3.4.1 that draws the Sun and Saturn with the specified parameters: 太陽と土星の描画 成功 import bpy import math # Set up the scene bpy.ops.object.select_all(action='SELECT') bpy.ops.object.delete() bpy.ops.mesh.primitive_uv_sphere_add(radius=1, location=(0,0,0)) # create Sun sun = bpy.context.selected_objects[0] sun.name = 'Sun' bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5, location=(10,0,0)) # create Saturn saturn = bpy.context.selected_objects[0] saturn.name = 'Saturn' # Create the animation frames = 100 for i in range(frames):     ...